Delusion-MS #030: GM Commander Type

Delusion-MS #030: RGM-79 GM Commander Type

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: RGM-79 GM Commander Type

Source: Mobile Suit Gundam

Referenced: GM, Prototype Gundam (Beam Saber x2), Hyper Bazooka

Machine Concept

A slightly enhanced and refurbished variant of the standard GM, designed with a 250-cost initial deployment in mind. While its silhouette remains unassuming, its internal upgrades allow it to wield high-output weaponry typically reserved for Gundam-type units.

Combat Characteristics: A specialized CQC General that sacrifices combo versatility for raw, instantaneous damage. It relies on its high-powered Beam Sabers and a secondary Hyper Bazooka to create and exploit openings.

Equipped Weapons
  • Beam Spray Gun (Primary)
  • Beam Saber x2 (Power Multiplier: 130%)
  • Hyper Bazooka (Sub-Weapon / 5 Rounds)
  • Head Vulcan / Large Shield
Key Skills
  • Damage Control: LV1
  • Emergency Shield Removal Device
  • Emergency Evasion Controller: LV1
  • High Performance Balancer / AMBAC
  • Frontline Support System: LV1
  • Leg Shock Absorber: LV1
Beam Saber x2 [Prototype Spec]

The same high-output melee weapon found on the Prototype Gundam. Although the unit lacks melee combo skills, its downward-swing multiplier is set to 130%, granting it top-tier burst damage capability.


Hyper Bazooka [Sub-Weapon #011]

A secondary armament that provides reliable instant-stun. With 5 rounds, it acts as the primary setup tool for transitioning into its devastating melee strikes.


Emergency Shield Removal Device [D-Skill #014]

Prevents the "stagger" reaction that occurs when the Large Shield is destroyed. This allows the GM Commander Type to maintain its momentum even when its defensive measures are depleted.

Unit Type: General Melee Priority: 2 Environment: Space / Ground