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GM Commander Type

Delusion-MS #030: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
RGM-79 GM Commander Type

Source: 
Mobile Suit Gundam
GUNDAM wiki : GM, Mobile Suit Gundam: Battle Operation 2 Wiki : GM, Beam Spray Gun, Beam Saber x2, Hyper Bazooka.We referred from the article. 

Machine Concept: 
This machine has almost the same design as GM, and has been slightly strengthened and refurbished. The initial level is designed with 250 costs in mind.

The main weapon is the beam spray gun, which is lower in level than the weapon that GM can have. This machine has a higher attack power correction than the cost range, and has an attack power comparable to that of the cost range. It also has a Hyper Bazooka as a secondary weapon.

This machine possesses a powerful beam saver for melee weapons. This weapon is the same as the one possessed by Prototype Gundam. However, since this machine does not have combo skills and the downward input attack motion correction is 130% of the normal, the average attack power is standard level. The amount of instantaneous damage is top class.

The role of this machine is to hit the chance with a high-powered melee attack and damage the enemy. Skills that can withstand machine guns and accumulated damage weapons for a long time are strong and hard to be defeated, including shields.

Equipped Weapons: 
Beam Spray Gun
Beam Saber x2
Head Vulcan
Hyper Bazooka
Large Shield

Skill: 
Damage Control: LV1
Emergency Shield Removal Device
Emergency Evasion Controller: LV1
High Performance Balancer
High Spec AMBAC
Leg Shock Absorber: LV1
Quick Boost: LV1
Frontline Support System: LV1

Unit Type: General
Environment Usage: Space, Ground
Environment Specialization: None
Melee Priority: 2

Hyper Bazooka [Sub-Weapon #011]
Gundam Battle Operation 2 Wiki: Hyper Bazooka. We referred from the article.
Weapon type: 
Secondary weapon, Live Ammo , Bazooka
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Hyper Bazooka. Performance is similar to the main weapon version. The difference is that the power is about the same as a hand grenade, and the number of bullets has been halved to 5. 

Its effectiveness is high, and it is easy to list it as a secondary weapon for various machines. If there is one drawback, the tactics adopted tend to be similar for all machines, and there is no choice. So when official development adopts this weapon, I expect it to have a slightly different performance.

Emergency Shield Removal Device [D-Skill #014]
Skill category: 
Deffense Skill, Reaction Reduction
Description: 
Negates the damage reaction that occurs when the shield is destroyed.

When a shield is destroyed, the machine equipped with that shield loses balance. This skill prevents this reaction. If this skill is enabled, destroying the shield will not hinder your actions.

If the shield doesn't break, this skill does nothing. In fact, this skill is designed solely for the stable operation of the Maneuver Armor skill.

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